![]() ![]() ![]() Units are controlled with a right click, either on a target or in the middle of space, with the latter bringing out a disc on the horizontal plane, the radius of which indicates the distance between the ship and its new location, while holding the left button and dragging changes the height. Each play a distinct role, and while a balanced fleet is essential, it can be achieved with different combinations. – and researching the required hull if necessary. Capable of producing most units, doing so involves constructing the correct module – fighter, frigate etc. Your Mothership is the focal point of the fleet, and its destruction means instant failure. As with most RTSs, gameplay is a balance between collecting resources, building units and defeating your opponent. Meanwhile, the core gameplay hasn’t aged at all. Brilliantly written, both start you off on the back foot, chased when you thought you were safe, and see you gradually retake the initiative. Without giving away too much, the stories both follow a similar pattern: in one, a civilisation is forced to journey across the stars to find the home of their ancestors in the other, after many years the same people go to war. Such is the case with Homeworld 1 and 2, brought back to your screens after over a decade and, while Gearbox has undoubtedly done a great job on the visuals and audio of these classic RTSs, it’s the original gameplay itself that makes these two worth playing after so long. When remastering a game, it no doubt helps when said game is already excellent. ![]()
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